Like others said, the zelda bit felt a bit too slow for my liking, maybe a roll/dodge mechanic to move a bit quicker would help there. And Big Fig Wasp did feel very hard, but on the flipside I will admit it was very rewarding when I did beat it and now I can do it again much easier.
Very amazing idea, I'd love to see what this ends up looking like when the full loop is completed. Will you speedrun mode that simply adds a timer to check how long a loop took? I'm definitely interested in running this, assuming it stays as hype as it currently is :)